//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// This file specifices how to generate the vehicle graphics.
// It is pointed to by one or more *.veh files.
//
// All information except tokens are copied directly.
// Tokens have the format "<value>" where value is one of the following:
//   ID        - this is replaced by the proper slot identification (000, 001, etc.), or
//   1,2,3,etc - this is replaced by the first 1,2,3 characters of the
//               vehicle filename
//   VEHDIR    - this is replaced with the proper vehicles directory (e.g. E:\Data\season01\vehicles)
//   TEAMDIR   - this is replaced with the proper team directory (e.g. season01\vehicles\williams)
//   SPIN      - for the vehicle spinner in the options only
//   NOTSPIN   - for everything EXCEPT the vehicle spinner
//   LOW       - low detail only
//   MED       - medium detail only
//   HIGH      - high detail only
//   MAX       - maximum detail only
//   DASHLOW   - low detail dash
//   DASHHIGH  - high detail dash
//
// Example:
//   For slot #2 using the vehicle file "nicecar.veh", the line
//   "Instance=SLOT<ID>   MeshFile=<123>gva.gmt" would be replaced with
//   "Instance=SLOT002   MeshFile=nicgva.gmt"
//
//  NOTE: <UPNUMBER> needs to preceed Instance name if it is an upgradeable part.
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//----------------------------------------

SearchPath=<TEAMDIR>
SearchPath=<VEHDIR>
SearchPath=<VEHDIR>1969_70\

MASFile=6970_CHARGER.MAS

//----------------------------------------

Instance=SLOT<ID>
{
  Moveable=True
  MeshFile=GN_CHARGER_BODY.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) ShadowReceiver=True
  MeshFile=GN_CHARGER_CHASIS.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True 
  MeshFile=GN_CHARGER_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True 
  MeshFile=GN_CHARGER_SHADOW.gmt CollTarget=False HATTarget=False ShadowObject=(True, Solid, 512, 512,CH_UNDERSHADOW.dds) LODIn=(0.0) LODOut=(500.0)
  MeshFile=GN_CHARGER_COLLISION.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(200.0)  


Actor=VEHICLE

Instance=COCKPIT
{
  Moveable=True
  MeshFile=GN_CHARGER_COCKPIT.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
  MeshFile=GN_CHARGER_COCKPIT_WINDOWS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=False
  MeshFile=GN_CHARGER_COCKPIT_MIRROR.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowReceiver=True
}

Instance=WHEEL
{
  Moveable=True
  MeshFile=GN_CHARGER_STEERINGWHEEL.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(1.00) ShadowReceiver=True
}

Instance=WHEELEXT
{
  Moveable=True
  MeshFile=GN_CHARGER_EXT_STEERINGWHEEL.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.00) ShadowReceiver=True
}

//-----------------DRIVER--------------------
  
Instance=BODY
{
  Moveable=True
  MeshFile=GN_CHARGER_DRIVER.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

Instance=HELMET
{
  Moveable=True
  MeshFile=GN_CHARGER_HELMET_STYLE<1>.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

//-----------------WHEELS--------------------

Instance=LFTIRE
{
  Moveable=True
  MeshFile=GN_CHARGER_WHEEL_FL.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

Instance=RFTIRE
{
  Moveable=True
  MeshFile=GN_CHARGER_WHEEL_FR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

Instance=LRTIRE
{
  Moveable=True
  MeshFile=GN_CHARGER_WHEEL_RL.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

Instance=RRTIRE
{
  Moveable=True
  MeshFile=GN_CHARGER_WHEEL_RR.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(500.0) ShadowReceiver=True
}

//-----------------EFFECTS--------------------

Instance=BACKFIRE
{
  Moveable=True
  MeshFile=GN_CHARGER_BACKFIRE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(350.0) ShadowReceiver=False
}
  
}
